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<<silently>><<set $endtag to "empty">><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
You’re exploring the Southwest and decide to take on a slot canyon. There’s rain in the forecast, but not until late afternoon.
*[[Go for it. It’s only a 20 percent chance.|Story2]]
*<<if $finishcount gte 2>>[[Better play it safe and bail.|End1A]]<<else>>[[Better play it safe and bail|End1]]<</if>>
<<playlist "mainsong" play loop>>
Early happy hour! Too bad about that hike, though...
[[YOU SURVIVED!|Crusty1]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
Since you only plan to be out a few hours, you carry a small daypack. Which five items do you bring?
<<silently>>
<<set $filter to false>>
<<set $rope to false>>
<<set $headlamp to false>>
<<set $helmet to false>>
<<set $cell to false>>
<<set $map to false>>
<<set $gps to false>>
<<set $plb to false>>
<<set $harness to false>>
<</silently>>
Items in Pack = <<set _packweight to 0>><span id="packweight"><<print _packweight>></span>
*<<linkreplace "Headlamp">>Headlamp<<set $headlamp to true>><<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Rope">>Rope<<set $rope to true>><<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Cell phone">>Cell phone<<set $cell to true>><<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Map and compass">>Map and compass<<set $map to true>><<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Personal Locator Beacon">>Personal Locator Beacon<<set $plb to true>><<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Helmet">><<set $helmet to true>>Helmet<<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Water filter">><<set $filter to true>>Water filter<<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "GPS">><<set $gps to true>>GPS<<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>>
*<<linkreplace "Harness">><<set $harness to true>>Harness<<set _packweight++>><<replace "#packweight">><<print _packweight>><</replace>><<if _packweight gte 5>><<goto "Story2B">><</if>><</linkreplace>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/reaction%20surprise.png?v=1643848787048" width="200" height="200" class="center" alt="Surprise">
About an hour in, you get to a 5-foot drop you weren’t expecting. There’s water at the bottom. You:
*<<nobr>><<if $rope is true>>[[Shrug. Five feet is nothing; you’ll scramble back out if you need to.|Story4]]<<else>>[[Shrug. Five feet is nothing; you’ll scramble back out if you need to.|Story16]]<</if>><</nobr>>
*[[Look for another way. You didn’t read about this—maybe you’re lost.|Story5]]Luckily, you remembered to bring a rope. You tie it off to a rock and [[plumb the depths|Story17]].<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
You found the right way, but it cost you an extra hour. You:
*[[Figure you missed your chance and backtrack to the trailhead.|End1]]
*[[Push onward! There’s still time!|Story22]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
You hike faster to make up for lost time. But before long, you hear thunder and it starts raining. Hard.
You:
*<<nobr>><<if $map is true>>[[Retrace your steps; you marked a bail-out point on the map.|Story7]]<<else>>[[Retrace your steps; you marked a bail-out point on the map.|Story8]]<</if>><</nobr>>
*[[Sprint downstream; you must be near the canyon exit.|End4]]
*[[Climb the steep walls where you are—no time to lose!|Story10]]
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
The creek below your feet is starting to turn into a torrent. Tree branches, bushes, and other debris are beginning to float by. The rumbling is getting louder. You move as fast as you can, weaving around boulders and squeezing through tight passages.
<<if random(1,2) is 2>>
[[Test your luck.|Story11]]
<<else>>
[[Test your luck.|Story12]]
<</if>>
<<silently>><<set $endtag to "Crusty9">><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/reaction%20surprise.png?v=1643848787048" width="200" height="200" class="center" alt="Surprise">
As the creek swells, you tear through your pockets and your pack looking for your map. Then you remember: [[You didn't bring one.|End3]]<<silently>><<audio "water" volume 0.5 play>><<set $finishcount++>><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/water-animated.gif?v=1643848789188" width="200" height="200" class="center" alt="Water">
Your foot gets stuck between boulders and you drown in the flood. Crusty SAR Guy Steve rappels in and wiggles your corpse loose with dish soap three days later.<<silently>><<set $crustynum = random(6,10)>><</silently>>
<<nobr>><<if $endtag == "empty">><<if $crustynum == 6>><br>[[YOU DIED|Crusty6]]<</if>>
<<if $crustynum == 7>><br>[[YOU DIED|Crusty7]]<</if>>
<<if $crustynum == 8>><br>[[YOU DIED|Crusty8]]<</if>>
<<if $crustynum == 9>><br>[[YOU DIED|Crusty9]]<</if>>
<<if $crustynum == 10>><br>[[YOU DIED|Crusty11]]<</if>>
<<else>><br><<link "YOU DIED" `$endtag`>><</link>><</if>><</nobr>><<silently>><<set $endtag to "Crusty6">><</silently>>You slip and [[fall 40 feet|End3]].<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
You find it and [[reach the canyon rim|End2]] just as it starts to pour.<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/reaction%20surprise.png?v=1643848787048" width="200" height="200" class="center" alt="Surprise">
Not fast enough—the rain starts. You hear a watery roar coming at you. You:
*[[Ditch the pack and float feet first.|Story14]]
*[[Keep your stuff; you might need it.|Story15]]<<silently>><<audio "dog" volume 1 play>><<set $finishcount++>><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/lunchbox.gif?v=1643848788181" width="200" height="200" class="center" alt="Lunchbox">
Lunchbox the Cadaver Dog sniffs out your bloated, sandy remains two weeks later. <<silently>><<set $crustynum = random(6,10)>><</silently>>
<<nobr>><<if $endtag == "empty">><<if $crustynum == 6>><br>[[YOU DIED|Crusty6]]<</if>>
<<if $crustynum == 7>><br>[[YOU DIED|Crusty7]]<</if>>
<<if $crustynum == 8>><br>[[YOU DIED|Crusty8]]<</if>>
<<if $crustynum == 9>><br>[[YOU DIED|Crusty9]]<</if>>
<<if $crustynum == 10>><br>[[YOU DIED|Crusty11]]<</if>>
<<else>><br><<link "YOU DIED" `$endtag`>><</link>><</if>><</nobr>>You wash free of the canyon unharmed. [[It's a miracle.|End2]]<<silently>><<set $endtag to "Crusty7">><<audio "water" volume 0.5 play>><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/water-animated.gif?v=1643848789188" width="200" height="200" class="center" alt="Water">
Your pack snags on a log and you get [[pulled under|End3]].<<silently>><<set $finishcount++>><</silently>>Whew! Close one. You hit town for a beer. <<set $crustynum = random(2,6)>>
<<nobr>><<if $crustynum == 2>><br>[[YOU SURVIVED!|Crusty2]]<</if>>
<<if $crustynum == 3>><br>[[YOU SURVIVED!|Crusty3]]<</if>>
<<if $crustynum == 4>><br>[[YOU SURVIVED!|Crusty4]]<</if>>
<<if $crustynum == 5>><br>[[YOU SURVIVED!|Crusty5]]<</if>>
<<if $crustynum == 6>><br>[[YOU SURVIVED!|Crusty10]]<</if>><</nobr>>You toss a rock in the pool. You can't tell for sure, but it sounds deep enough. [[Cannonball!|Story18]]It’s shallow! You wade downcanyon. But when you round a corner, you find you’re hemmed in on all sides. The walls are too slick to climb out. It’s a keeper pothole, but there are rocks at the bottom. You:
*[[Stack them to stand on.|Story19]]
*[[Fill your pack with rocks, tie on the rope, and throw.|Story20]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/reaction%20surprise.png?v=1643848787048" width="200" height="200" class="center" alt="Surprise"><<silently>><<set $endtag to "Crusty8">><</silently>>
The murky water's more of a puddle than a pool. [[You break both your legs.|End3]]<<silently>><<set $endtag to "Crusty2">><</silently>>You still can’t reach a good hold.
<<set _pathnum to random(1,2)>><<if $plb is true and _pathnum == 1>>You take out your PLB to call for help, but can you get service within the steep canyon walls? You figure you have a fifty-fifty chance.
[[Test your luck.|End6]]
<<elseif $plb is true and _pathnum == 2>>You take out your PLB to call for help, but can you get service within the steep canyon walls? You figure you have a fifty-fifty chance.
[[Test your luck.|End3]]
<<elseif $cell is true>>You take out your cell phone to call for help, but you [[don't have any service|End3]].<<else>>With no PLB or cell phone, [[you have no way of calling for help.|End3]]<</if>>
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
Your heavy pack catches on the lip of the pothole. You pull yourself up the rope, and soon enough, you're free. What now?
*[[You've had enough. Backtrack to the trailhead.|End5]]
*[[There's still time to salvage this hike! Try to find the right path.|Story21]]
<<silently>><<set $finishcount++>><</silently>>You're out in time for dinner, and toast your narrow escape over a stack of pancakes at the local diner. <<set $crustynum = random(2,6)>>
<<nobr>><<if $crustynum == 2>><br>[[YOU SURVIVED!|Crusty2]]<</if>>
<<if $crustynum == 3>><br>[[YOU SURVIVED!|Crusty3]]<</if>>
<<if $crustynum == 4>><br>[[YOU SURVIVED!|Crusty4]]<</if>>
<<if $crustynum == 5>><br>[[YOU SURVIVED!|Crusty5]]<</if>>
<<if $crustynum == 6>><br>[[YOU SURVIVED!|Crusty10]]<</if>><</nobr>>Want to learn more about surviving in the desert? Check out these resources:
<a href="https://www.backpacker.com/survival/out-alive-podcast/" target="_blank">Out Alive</a> BACKPACKER's survival podcast
<a href="https://www.backpacker.com/survival/hot-weather-survival-tips" target="_blank">Four Desert Dangers and How to Survive Them</a>
<<link "Credits" Credits>><<if passage() isnot "Credits">><<set $lastpass to passage()>><</if>><</link>><<silently>><<set $finishcount++>><</silently>>A few hours later, you hear Crusty SAR Guy Steve's voice echoing off the canyon walls. You're saved! <<set $crustynum = random(2,6)>>
<<nobr>><<if $crustynum == 2>><br>[[YOU SURVIVED!|Crusty2]]<</if>>
<<if $crustynum == 3>><br>[[YOU SURVIVED!|Crusty3]]<</if>>
<<if $crustynum == 4>><br>[[YOU SURVIVED!|Crusty4]]<</if>>
<<if $crustynum == 5>><br>[[YOU SURVIVED!|Crusty5]]<</if>>
<<if $crustynum == 6>><br>[[YOU SURVIVED!|Crusty10]]<</if>><</nobr>>CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"You took the smart way out, but what fun is that? There are multiple endings and secrets to discover in this game. Play again and see how many you can find."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"Always let someone know where you'll be and when you expect to be back. If you get hurt or can't get a signal to call for help, they just might save your life."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"A storm upriver can turn a quiet canyon into a raging torrent in a matter of minutes. Check the weather report before you go canyoneering, and be prepared to bail if it looks dicey."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"Canyoneering has a lot more hazards than normal hiking, from loose boulders to long rappels to hypothermia to flash floods. If you're just starting out, look for an experienced buddy to show you the ropes."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"Rock art is beautiful, but don't geotag the location when you post pictures online! Petroglyphs are vulnerable to hiker impact and irresponsible visitors."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"If a flash flood hits while you're in a canyon, you might be able to escape by climbing to high ground, but be careful: A lot of desert sandstone is too unstable to scale."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"Pulled into the current? Ditch your pack and try to float downstream feet-first on your back, using your legs to absorb the shock when you hit boulders or submerged logs."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"It's hard to evacuate an injured person from a canyon. Check the water depth before you try to jump off a ledge."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"No matter how fast you are, you can't outrun floodwaters. Make sure you know where the bailout points along your route are, and pay close attention to the weather before you commit to a canyon."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/start%2Bscreen%2Ba.jpeg?v=1643869194520" width="100%" align="middle" alt="start screen A">
<<timed 5s>><<goto "Start1">><</timed>>
<h3>[[CLICK HERE TO START GAME|Start0]]</h3>
<<playlist "mainsong" stop>><video src="https://pom-static-backpacker.s3.amazonaws.com/Desert+Game+Files/desert-illustrator-draft-4-720p.mov" width="100%" autoplay></video>
<<timed 30s>><<goto "Story1">><</timed>><<cacheaudio "mainsong" "https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/Adventure%20Music!.mp3?v=1643848808345">>
<<cacheaudio "dog" "https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/dog-bark.mp3?v=1643848787212">>
<<cacheaudio "water" "https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/water-short.mp3?v=1643848789528">>
<<createplaylist "mainsong">>
<<track "mainsong" volume 1>>
<</createplaylist>>
<<silently>>
<<set $finishcount to 0>>
<<set $endtag to "empty">>
<<set $lastpass to "Story1">>
<</silently>><<nobr>><<set _pathnum = random(2,4)>>
<<if _pathnum == 2>>As you make your way downcanyon, the walls above you narrow until the passageway around you is barely wider than your shoulders. Fluffy clouds drift through the slit of sky you can see above you. [[Continue|Story3]]<</if>>
<<if _pathnum == 3>>As you trek down the canyon, you let your eyes wander. The rock in the walls is beautiful, striated in layers of orange, red, and tan sandstone. [[Continue|Story3]]<</if>>
<<if _pathnum == 4>>//<nowiki>*Trudge, trudge, trudge*</nowiki>// Your feet sink into the sand as you trek down the canyon. Hiking through the soft sand is starting to tire you out—it feels like your feet slip every time you take a step. [[Continue|Story3]]<</if>><</nobr>>
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
You retrace your steps and try to figure out where you went wrong. After hitting a couple of dead ends, [[you find what you think is the right route|Story22]].<<set $pathnum = random(1,4)>>
<<if $pathnum == 1>>You’re squeezing around a boulder when you stumble upon a panel of pictographs—a thousand-year-old scene by some Ancestral Puebloan artist. You snap a picture and spend a moment marveling at how something so old could hold up to the elements so well. [[Continue|Story24]]<</if>>
<<if $pathnum == 2>>You’re wading through a puddle when you spot movement at your feet. You look closer: The puddle is full of fat, black tadpoles swimming in lazy circles. [[Continue|Story24]]<</if>>
<<if $pathnum == 3>>You’re clambering over a boulder when you see a flicker of movement in front of you. You crouch back down and watch a bird flutter up to the top of a rock and swivel its head around looking for food. It’s a great horned owl! You quietly take a picture before it flies off. [[Continue|Story24]]<</if>>
<<if $pathnum == 4>>You’re edging around a pool of water when you spot something glinting in a hole in the rock. You peer in, but it’s too dark to see what it is.
*[[Reach into the hole and get it.|Story23]]
*[[Leave it.|Story24]]<</if>>
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/Snake.gif?v=1643848790251" width="200" height="200" class="center" alt="Snake">
//<nowiki>SNAP!</nowiki>// A rattlesnake sinks its fangs into your hand. Within a few seconds, a burning pain has spread throughout your limb. You fight off the shock and try to remember what you learned in your first aid class about treating snakebites.
*[[Put a tourniquet on the limb.|Story25]]
*[[Suck out the venom.|Story25]]
*[[Go for help right away.|Story26]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/runningicon.gif?v=1643848787611" width="200" height="200" class="center" alt="Hiker">
After an hour or so, you come to a fork in the canyon. <<if $map is true>>Luckily, you brought your map. You consult your planned route and [[take the left fork.|Story6]]
<<else>>With no map, you’re not sure which way to go. The right fork is wide and sandy; the left fork is thinner and rockier.
*[[Go left.|Story6]]
*[[Go right.|Story28]]<</if>>
<<silently>><<set $endtag to "Crusty12">><</silently>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/Snake.gif?v=1643848790251" width="200" height="200" class="center" alt="Snake">
You spend half an hour trying to treat the bite, but nothing you do seems to make a difference. [[By the time you're done, you're too weak to get up off the ground.|End3]]You manage to hike back to the trailhead and drive yourself to the emergency room. A few doses of antivenin and a short hospital stay later, you're feeling much better.<<set $crustynum = random(2,5)>>
<<nobr>><<if $crustynum == 2>>[[YOU SURVIVED!|Crusty2]]<</if>>
<<if $crustynum == 3>>[[YOU SURVIVED!|Crusty3]]<</if>>
<<if $crustynum == 4>>[[YOU SURVIVED!|Crusty4]]<</if>>
<<if $crustynum == 5>>[[YOU SURVIVED!|Crusty5]]<</if>><</nobr>><img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/reaction%20surprise.png?v=1643848787048" width="200" height="200" class="center" alt="Surprise">
The right fork of the canyon broadens into a wide, sandy wash as you follow it along. When you emerge up on top of the canyon rim, you realize that you went the wrong way. Now the sun is setting, and you don’t know where you are.
<<nobr>><<if $headlamp is true>>You switch on your headlamp and assess your situation.<<elseif $cell is true>>You turn your cell phone's flashlight on and assess your situation. No reception.<</if>> <<if $gps is false and $map is false>>With no map or GPS, you don't have a good way of navigating through this unfamiliar terrain.<</if>>
<<if $gps is true>>
<ul><li>[[Follow your GPS back to the trailhead.|End5]]</li></ul><</if>>
<<set $pathnum = random(1,2)>><<if $headlamp is true and $pathnum == 1>>
<ul><li>[[Try to follow the canyon rim back to the trailhead.|End5]]</li></ul>
<<elseif $headlamp is true and $pathnum == 2>>
<ul><li>[[Try to follow the canyon rim back to the trailhead.|End7]]</li></ul>
<<elseif $headlamp is false and $pathnum == 1>>
<ul><li>[[Try to follow the canyon rim back to the trailhead. With no headlamp, you figure you have about a 50-50 chance.|End5]]</li></ul>
<<else>>
<ul><li>[[Try to follow the canyon rim back to the trailhead. With no headlamp, you figure you have about a 50-50 chance.|Story29]]</li></ul><</if>>
<ul><li>[[Hunker down and stay put until morning.|End6]]</li></ul>
<<if $plb is true>>
<ul><li>[[Call for help with your PLB.|End6]]</li></ul><</if>><</nobr>>
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" class="center" alt="Steve">
<<silently>><<set $finishcount++>><</silently>>You wander through the night for hours, unable to find your way back. But then, you hear Crusty SAR Guy Steve's voice echoing off the canyon walls. His team saw your headlamp beam. You're saved! <<set $crustynum = random(2,6)>>
<<nobr>><<if $crustynum == 2>><br>[[YOU SURVIVED!|Crusty2]]<</if>>
<<if $crustynum == 3>><br>[[YOU SURVIVED!|Crusty3]]<</if>>
<<if $crustynum == 4>><br>[[YOU SURVIVED!|Crusty4]]<</if>>
<<if $crustynum == 5>><br>[[YOU SURVIVED!|Crusty5]]<</if>>
<<if $crustynum == 6>><br>[[YOU SURVIVED!|Crusty10]]<</if>><</nobr>><<silently>><<set $endtag to "Crusty3">><</silently>>With no headlamp, you don't see the edge of the cliff in front of you until it's too late. [[You stumble over and fall.|End3]]Here's what you're bringing:
<<nobr>><<if $rope is true>><<print "Rope">><br><</if>>
<<if $helmet is true>><<print "Helmet">><br><</if>>
<<if $plb is true>><<print "Personal Locator Beacon">><br><</if>>
<<if $cell is true>><<print "Cell phone">><br><</if>>
<<if $filter is true>><<print "Water filter">><br><</if>>
<<if $map is true>><<print "Map and compass">><br><</if>>
<<if $gps is true>><<print "GPS">><br><</if>>
<<if $headlamp is true>><<print "Headlamp">><br><</if>>
<<if $harness is true>><<print "Harness">><br><</if>><</nobr>>
Are you ready to go?
*[[Yes, let's hike!|Story3A]]
*[[No, I want to repack.|Story2]]Early happy hour! [[Too bad about that hike, though...|End1B]]<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/lunchbox.gif?v=1643848788181" width="200" height="200" class="center" alt="Lunchbox">
You're still moping around the bar when Crusty SAR Guy Steve and his trusty dog Lunchbox show up, <<linkappend "fresh off a rescue in the canyons.">> Steve lets you <<linkappend "pet Lunchbox.">> <<audio "dog" volume 1 play>>Maybe today <<linkappend "wasn't all bad.">><br><br>[[YOU SURVIVED!|Crusty1]]<</linkappend>><</linkappend>><</linkappend>>CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"What you pack makes a big difference. Try bringing different gear on your next play-through and see what happens."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"The outdoors are unpredictable, and no two hikes are ever exactly the same. Try playing again for a chance at different random encounters with animals, weather, and more."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]CRUSTY SAR GUY STEVE SEZ:
<img src="https://cdn.glitch.global/a6b1b1a5-74b4-4652-b400-9e1e2d75eb69/SAR%20Steve.gif?v=1643848787000" width="200" height="200" style="float: right;" alt="Steve">
"Bitten by a snake? There's only one treatment: antivenin. Get to a hospital as quickly as possible."
[[PLAY AGAIN|Story1]]
[[QUIT|StartButton]]Writing: Corey Buhay and Adam Roy
Programming and Design: Adam Roy
Art: <a href="http://opengameart.org" target="_blank">KingCreator</a>, <a href="http://opengameart.org" target="_blank">Basto</a>, <a href="https://cryptogene.itch.io/" target="_blank">Cryptogene</a>, <a href="https://jonathan-so.itch.io/creatorpack" target="_blank">Jonathan So</a>, Adam Roy
SFX: <a href="https://opengameart.org/users/dklon" target="_blank">dklon</a>, <a href="https://opengameart.org/content/dog-barking-mono" target="_blank">Brandon Morris</a>, Adam Roy
Music: <a href="https://opengameart.org/users/bart" target="_blank">bart</a>
<<link "Return to game" `$lastpass`>><</link>>